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Tf2 demoman new sticky launcher
Tf2 demoman new sticky launcher











tf2 demoman new sticky launcher

Kills made with a melee weapon refill 25% of the shield's charge meter.īelow is a table displaying the availability of the Ali Baba's Wee Booties in the Global 6v6 Whitelist.+200% increase in turning control while charging.+10% movement speed when a shield is equipped.Maximum overheal increased from 260 to 300.+25 additional health, for a total of 200.The Bootlegger has the same stats as Ali Baba's Wee Booties. Kills made with a melee weapon will refill the equipped shield's charge meter by 25%. It gives the Demoman 10% faster movement speed when a shield is equipped at the same time, and increased turning control while charging with a shield at the cost of the lack of a Grenade Launcher. Stores 3 grenades in it's clip instead of 4īelow is a table displaying the availability of the Loch-n-Load in the Global 6v6 Whitelist.Īli Baba's Wee Booties are a primary weapon which provide the Demoman with 25 additional health, thus raising his maximum health from 175 to 200, and his maximum overheal from 260 to 300.Grenades have a 25% smaller explosion radius.Grenades deal 20% more damage to buildings.Grenades shatter harmlessly on any surface except for enemy players and enemy buildings.The Loch-n-Load's grenades move 25% faster, but also have a 25% smaller explosion radius. Grenades fired from the Loch-n-Load will shatter harmlessly upon hitting anything that is not an enemy player or building. The Loch-n-Load deals 20% more damage to buildings than the stock Grenade Launcher, at the cost of having a 25% smaller clip, storing 3 grenades instead of 4.

tf2 demoman new sticky launcher

  • Ricochet directions are random even with disable spread on.īelow is a table displaying the availability of the Grenade Launcher in the Global 6v6 Whitelist.
  • Grenades will damage the Demoman who fired them if they explode too close to him for any reason. However, if the shot misses, the grenade will fall and roll around, exploding approximately 2.3s after the first bounce. The stock Grenade Launcher deals large quantities of damage on a direct shot. The demoman's grenades are not affected by damage falloff, direct hits will always deal 100 damage, and grenades that explode on their own will deal constant splash damage regardless of the Demoman's distance from the target. It also contributes to area denial through spamming grenades, but it is generally used when stickies are down and the Demoman needs to defend himself without having to detonate the stickybombs. Continued abuse of our services will cause your IP address to be blocked indefinitely.The Demoman's primary weapon is often used in close quarters combat situations, where the Demoman is not able to use the Stickybomb Launcher due to the arm time of the stickies. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms.

    tf2 demoman new sticky launcher

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    Tf2 demoman new sticky launcher